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Ilsa used sculptural digital software where each movement in the build could be felt as though real, to create a fully textured 3D character that could be 3D printed for physical modelling. Ilsa wanted to extend her digital skills to be able to create characters that embodied the inherent sculptural qualities of living beings. She had been approached in the past by clients working in the digital 3D games arena wishing to create physical models as merchandise to compliment their brand. Ilsa produced this magpie model as a test to study the extent to which a realistic textured effect could be realised prior to physical output.

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